Poser Pro 2014 Models

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If You Like Poser, You'll Love These Updates — But Some Issues Remain Poser began its development life in 1997, when Fractal Design released Poser 1 and 2. Originally, the idea was to provide artists with a sort of digital maquette to serve as reference for drawing the human figure. Poser was acquired by MetaCreations, which released Poser 3. As a result of the MetaCreations acquisition, Poser has a shared history and look and feel with Bryce, Carrara, and Painter, among other applications. Nearly a decade later, Poser was acquired by Smith Micro in 2007.

Under Smith Micro's development Poser's character design tools, lighting and rendering have been steadily updated. In these latest releases, Poser delivers better physics dynamics, subdivision surfaces, improved clothes fitting (Poser 2014 only), and enhanced performance, but there is still room for improvement. Both Poser 10 and Poser Pro 2014 ship with Bullet physics, Pixar subdivision surfaces, and real-time Comic Book Preview mode. Both versions also feature improvements, such as the incorporation of vertex weight-map editing into various toolsets, optimized OpenGL preview, a better Morph Brush, new model libraries and much more.

Bullet physics is an open-source hard- and soft-body physics engine that is part of many popular applications like Maya and Blender. Smith Micro did a nice job of implementing Bullet physics in Poser. During testing, advanced physics like jiggles and collision-based deformations can be applied, edited and re-calculated (in real-time) to most any object in the scene, though sometimes the process is not intuitive and there are limitations with some clothing objects. Pixar subdivision surfaces do a great job of smoothing faceted models, though there are computational limits, and some Poser models cannot be effectively subdivided. The new Pixar subdivision surfaces smooth low-resolution models while maintaining poseable topology. Subdivision levels may be applied for scene preview only or at render time.

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While some of the new Poser models lend themselves to being subdivided, many of the older Poser models have topologies that cannot be effectively subdivided. High levels of subdivisions may slow down modeling, animation, and rendering. Another mesh editing tool is exact vertex-by-vertex editing with weight-map painting support in the Magnet and Deformation tools. The Comic Book Preview Mode has much promise, but in the current releases it is very limited. The new Comic Book Preview Mode, which turns scenes into line art, cartoons, and drawings, has much promise but regrettably falls short. The Comic Book Preview Mode has only seven style presets, with no way to adjust the preset settings other then a single slider for light and shadow thresholds.

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I know this is probably not a popular question here, but Poser is my program. Pokemon matching game d4s shop. Basically, the new Poser weight-mapped figures are what won't.

The style presets can be edited by moving the lights in the scene and adjusting the threshold slider to get the desired result, but the process is clunky and unpolished. Also, the Comic Book Preview Mode does not work with strand- or patch-based hair and other objects. Toon features in most other applications are more robust. Poser's speed performance has been a persistent weak point. As a result, Smith Micro developers have improved OpenGL display in Poser 10 so that at least building and previewing complex scenes is faster. Also the new Interactive Raytrace Preview quickly lets users preview renders.

However, the REYES-based Firefly render engine (Introduced in Poser 5) is still slow. Ad hoc testing in Windows and Apple workstations with multiple-cores, plenty of RAM, and high-end graphics cards produced substandard render speeds.